1 Bone Tools
Rina edited this page 2026-07-28 01:18:39 +01:00

Bone Tools

Bone Tools is a panel for generating new bone structures on your armature. These tools were previously buried in "Other Options" and now have their own home (they aren't cleanup/optimization, so they don't belong under Optimization).


Create Digitigrade Legs

Converts a standard humanoid leg setup into a digitigrade (animal-style) configuration the reverse-jointed legs used on many furry/creature avatars.

  • Restructures the leg bones
  • Adds the proper bone configuration for digitigrade movement

Requirements: a properly rigged humanoid leg to start from, and an understanding of digitigrade anatomy.

The ? button opens a tutorial.


Generate Twist Bones

Adds a twist-bone system for smoother arm/leg deformation. Twist bones sit between joints and distribute rotation, which reduces the "candy-wrapper" pinching you get on wrists and upper arms.

  • Upper Body also generate twist bones for the upper arms/limbs.

Consider: twist bones increase the bone count and require correct weight painting to be useful.

The ? button opens a tutorial.


When to use these

  • You want higher-quality deformation and have bone budget to spare (twist bones).
  • You're building an animal/creature avatar that needs reverse-jointed legs (digitigrade).

Run these after your rig is fixed and translated, and before final weight cleanup.


Related Pages:


Last Updated: July 28, 2026 | Plugin Version: 5.2.3.0 | Blender: 5.1 & 5.2 (5.2 LTS recommended)